NEW YORK, NY
4 risk indicators measuring financial stability and operational resilience
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Sign In — Free (10 views/day)GAMES FOR CHANGE INC, founded in 2009, is a community nonprofit in the Public & Societal Benefit sector that reported $4.4M in total revenue in fiscal year 2024. Revenue decreased 13% compared to the prior year.
TO EMPOWER GAME CREATORS AND SOCIAL INNOVATORS TO DRIVE REAL-WORLD CHANGE BY USING GAMES THAT HELP PEOPLE TO LEARN, IMPROVE THEIR COMMUNITIES, AND CONTRIBUTE TO MAKING THE WORLD A MORE EQUITABLE PLACE.
GAMES FOR CHANGE LEARNSTUDENT CHALLENGEGAMES FOR CHANGE LEARN'S FLAGSHIP PROGRAM, THE GAMES FOR CHANGE STUDENT CHALLENGE, IS A NATIONAL GAME DESIGN COMPETITION THAT INVITES YOUTH TO CREATE DIGITAL...
GAMES FOR CHANGE LEARNSTUDENT CHALLENGEGAMES FOR CHANGE LEARN'S FLAGSHIP PROGRAM, THE GAMES FOR CHANGE STUDENT CHALLENGE, IS A NATIONAL GAME DESIGN COMPETITION THAT INVITES YOUTH TO CREATE DIGITAL GAMES ABOUT ISSUES IMPACTING THEIR COMMUNITIES. THE PROGRAM USES YOUTH INTEREST IN VIDEO GAMES TO DEVELOP CODING AND DIGITAL DESIGN SKILLS, AS WELL AS PROBLEM SOLVING, COLLABORATION, CREATIVITY, AND OTHER CRITICAL 21ST CENTURY SKILLS. THE CHALLENGE IS ALSO A PLATFORM FOR AMPLIFYING STUDENT VOICES, EMPOWERING YOUNG PEOPLE TO IMAGINE CREATIVE SOLUTIONS TO SOCIAL PROBLEMS, AND TO SEE THEMSELVES AS ENGAGED CITIZENS AND CHANGEMAKERS. SINCE ITS LAUNCH IN 2015, THE CHALLENGE HAS TO DATE BENEFITED OVER 900 EDUCATORS AND 50,000 YOUTH, PRIMARILY STUDENTS IN TITLE I PUBLIC SCHOOLS SERVING LOW-INCOME COMMUNITIES. ALMOST HALF OF PARTICIPATING STUDENTS ARE FEMALE, MORE THAN 60% ARE STUDENTS OF COLOR, AND MANY ARE SPECIAL NEEDS STUDENTS.GAME PLANGAME PLAN IS AN INTENSIVE PROFESSIONAL DEVELOPMENT EXPERIENCE FOR MUSEUM AND STEM EDUCATORS FOCUSED ON ADDING MORE GAME-LIKE LEARNING EXPERIENCES TO OUT-OF-SCHOOL-TIME PROGRAMS. EDUCATORS IN MUSEUMS ACROSS THE U.S. ARE NOW ADAPTING WHAT THEY LEARN INTO THEIR CURRICULA IN INNOVATIVE AND CREATIVE WAYS AND ARE FORGING A COMMUNITY OF PRACTICE AS THEY COLLABORATE ON NEW PROGRAMS. GAME EXCHANGEGAME EXCHANGE IS A STATE DEPARTMENT-FUNDED VIRTUAL EXCHANGE PROGRAM THAT USES GLOBAL YOUTH INTEREST IN VIDEO GAMES TO CONNECT TEENS IN THE U.S., BAHRAIN, ISRAEL, AND THE UNITED ARAB EMIRATES. WITH THE HELP OF THEIR TEACHERS, TEENS FORM INTERNATIONAL "GAME STUDIOS," COLLABORATE TO DESIGN GAMES BASED ON THE UNITED NATIONS SUSTAINABLE DEVELOPMENT GOALS.
EVENTSFESTIVALTHE ORGANIZATION PRODUCES THE GAMES FOR CHANGE FESTIVAL (THE "FESTIVAL"), WHICH IS THE BIGGEST GAMING EVENT IN NEW YORK CITY. IT BRINGS TOGETHER LEADERS FROM GOVERNMENT, CORPORATIONS...
EVENTSFESTIVALTHE ORGANIZATION PRODUCES THE GAMES FOR CHANGE FESTIVAL (THE "FESTIVAL"), WHICH IS THE BIGGEST GAMING EVENT IN NEW YORK CITY. IT BRINGS TOGETHER LEADERS FROM GOVERNMENT, CORPORATIONS, CIVIL SOCIETY, MEDIA, ACADEMIA AND THE GAMING INDUSTRY TO EXPLORE THE INCREASING REAL-WORLD IMPACT OF DIGITAL GAMES AS AN AGENT FOR SOCIAL CHANGE. THE FESTIVAL IS ALSO A SHOWCASE FOR SOME OF THE MOST INNOVATIVE NEW GAMES IN PRODUCTION.
OTHER PROJECTS & PROGRAMSCONSULTING AND WORKSHOPSTHE ORGANIZATION OFFERS A SUITE OF SERVICES TO GUIDE ORGANIZATIONS AND INDIVIDUALS THAT ARE ACTIVELY PURSUING COMPUTER AND VIDEO GAMES TO FURTHER...
OTHER PROJECTS & PROGRAMSCONSULTING AND WORKSHOPSTHE ORGANIZATION OFFERS A SUITE OF SERVICES TO GUIDE ORGANIZATIONS AND INDIVIDUALS THAT ARE ACTIVELY PURSUING COMPUTER AND VIDEO GAMES TO FURTHER THEIR PUBLIC, PHILANTHROPIC OR ACADEMIC MISSION. THE SERVICES SEEK TO LIFT UP THE FIELD OF SOCIAL IMPACT GAMES AND CAN RANGE FROM THE MODEST TO THE COMPREHENSIVE VIA A CONCEPT CONSULTATION AND WORKSHOP TO PLAN AND SCOPE GAME RELATED PROJECTS.RAISING GOOD GAMERSRAISING GOOD GAMERS (RGG) IS A PARTNERSHIP BETWEEN GAMES FOR CHANGE AND TAKE THIS THAT EMPOWERS YOUNG PEOPLE TO SHAPE THE CULTURE OF ONLINE GAME COMMUNITIES, CREATING PROSOCIAL SPACES THAT ARE INCLUSIVE, HEALTHY, AND THAT COUNTER ONLINE TOXICITY. THE GOAL OF RGG IS TO DEVELOP A CROSS-SECTOR RESEARCH AND PRACTICE COMMUNITY WITH YOUTH AT THE CENTER, IN ORDER TO CREATE A SUSTAINABLE MOVEMENT THAT CAN CHANGE THE CULTURE OF ONLINE GAMING FOR EVERYONE.
Financial Health Score (300–850) · Liquidity · Solvency · Sustainability · Efficiency
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Liquidity (40%) • Solvency (30%) • Sustainability (20%) • Efficiency (10%)
Sign In — Free (10 views/day)| 2024 | 2023 | Change | |
|---|---|---|---|
| Revenue | $4,406,918 | $5,085,164 | -0.1% |
| Expenses | $4,572,598 | $5,292,946 | -0.1% |
| Net Income | $-165,680 | $-207,782 | -0.2% |
Comprehensive financial analysis: Altman Z-Score, liquidity, solvency, sustainability, efficiency, and growth metrics
Financial Distress Indicator
Liquidity & Cash Position
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Altman Z-Score • Liquidity Ratios • Solvency Analysis • Growth Indicators • Efficiency Metrics
Sign In| Name | Title | Hours/Week | Role | Reportable Comp | Other Comp | Total |
|---|---|---|---|---|---|---|
| SUSANNA POLLACK | PRESIDENT & DIRECTOR | 40.00 |
Officer
Director
|
$216,486 | $3,757 | $220,243 |
| ASI BURAK | CHAIRMAN | 1.00 |
Officer
Director
|
$0 | $0 | $0 |
| MATTHEW EVERITT | TREASURER & DIRECTOR | 1.00 |
Officer
Director
|
$0 | $0 | $0 |
| LEO OLEBE | INTERIM SECRETARY & DIRECTOR | 1.00 |
Officer
Director
|
$0 | $0 | $0 |
| SAMIR AGILI | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| DAN AYOUB | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| TRACY FULLERTON | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| BENJAMIN GOLANT | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| BRUCE HACK | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| ERIK HUEY | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| ALAN LEWIS | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| STEPHANIE LO | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| AMY MORHAIME | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| STANLEY PIERRE-LOUIS | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| MARK STANLEY | DIRECTOR | 1.00 |
Director
|
$0 | $0 | $0 |
| DAVID SHARROW | GENERAL COUNSEL | 1.00 |
Officer
|
$0 | $0 | $0 |
| ARANA SHAPIRO | MANAGING DIRECTOR | 40.00 |
Key Emp
|
$174,677 | $2,613 | $177,290 |
| TANIA HACK | SNR DIRECTOR PROGRAMS | 40.00 |
Highest
|
$110,305 | $1,655 | $111,960 |
| KIMBERLY THOMPSON-ALMANZOR | SNR DIRECTOR DEVELOPMENT | 40.00 |
Highest
|
$120,526 | $1,777 | $122,303 |
| LEAH BETH HIRSCH | SNR DIRECTOR PROGRAMS | 40.00 |
Highest
|
$120,776 | $1,787 | $122,563 |
| Year | Revenue | Expenses | Assets | Net Income |
|---|---|---|---|---|
| 2024 | No data | No data | No data | No data |
| 2024 | $4,406,918 | $4,572,598 | $367,399 | $-165,680 |
| 2023 | $5,085,164 | $5,292,946 | $323,916 | $-207,782 |
| 2022 | $4,442,749 | $4,471,592 | $1,412,789 | $-28,843 |
| 2021 | $3,036,460 | $3,005,497 | $620,574 | $30,963 |
| 2020 | $2,198,562 | $2,131,188 | $584,010 | $67,374 |
| 2019 | $2,108,799 | $2,099,675 | $353,551 | $9,124 |
| 2018 | $1,744,255 | $1,792,560 | $277,915 | $-48,305 |
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